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The Catacombs of Venice
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Devlog
Adding Melee combat
August 05, 2021
by
CRT Glow Studios
#gamedev
I played around for a couple of hours with Unity's Distance Joint 2D component to create this melee functionality. Distance Joint 2D is effectively a 'ball and chain' component. You link it to a GameO...
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Fire Flickers, Destructible Objects and Mood Lighting
June 26, 2021
by
CRT Glow Studios
#dev, #lighting
Whilst adding some destructible objects (i.e. barrels) I thought it'd be fun to play around with Unity's Light 2D and Shadow Caster 2Ds to get a fire flicker effect (please excuse the WIP particle sys...
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Update - bug squashing and more forsooth
June 13, 2021
by
CRT Glow Studios
#update
Just a quick update to squash a few annoying bugs, and improve the enemy human AI a bit. Plus a little recording of me saying 'Forsooth': used in the unfortunate case of the player's demise...
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Added Joypad controls
June 09, 2021
by
CRT Glow Studios
Catacombs is now a proper dual-stick shooter! If one so desires. I think mouse and keyboard still has the advantage, but the option is there...
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Balance Update
June 07, 2021
by
CRT Glow Studios
#balance
A few tweaks to my little 2D dungeon crawler. Player buffed: Attack range increased Removed the silly bounciness - occasionally player may not be able to move flush along walls however Bats generally...
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